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‘可用性设计’ 分类的存档

How to reset iPod

2009年2月18日

这几句快把我笑翻了:“If you are still unable to reset your iPod, use only one finger from one hand to press the Center (Select) button, and one finger from the other hand to press the Menu button.”

是我太有幽默感了么。

How to reset iPod

  • Last Modified: January 28, 2009
  • Article: HT1320
  • Old Article: 61705

Summary

Learn how to reset or restart iPod following a freeze. Tip: Check out this helpful movie too.

If you have an iPod shuffle, click here for reset steps. If you have an iPod touch, see this document.

Important: If your iPod is frozen or won’t turn on, it may be because iPod is paused or the Hold switch is in the locked position. If so, a lock symbol appears on the screen. Slide the Hold switch to the unlocked position and check the screen.

If the iPod is connected to a computer and displays any of the following messages you should eject the iPod from within iTunes instead of resetting it:

  • Connected. Eject before disconnecting
  • Sync in Progress. Please wait…
  • Do not disconnect

If your iPod is frozen or won’t turn on, the steps to reset it vary by model. You can easily tell which iPod model you have if you’re not sure.

Products Affected

iPod nano, iPod mini, iPod

To reset an iPod with a Click Wheel, including:

  • iPod nano (4th generation)
  • iPod nano (3rd generation)
  • iPod nano (2nd generation)
  • iPod nano
iPod classic iPod (5th generation)
  • iPod with color display (iPod photo)
  • iPod (Click Wheel)
  • iPod mini
  • iPod mini (2nd generation)
  1. Toggle the Hold switch on and off. (Slide it to Hold, then turn it off again.)
  2. Press and hold the Menu and Center (Select) buttons simultaneously until the Apple logo appears, about 6 to 8 seconds. You may need to repeat this step.

Tip: If you are having difficulty resetting your iPod, set it on a flat surface. Make sure the finger pressing the Select button is not touching any part of the click wheel. Also make sure that you are pressing the Menu button toward the outside of the click wheel, and not near the center.

If the above steps did not work, try connecting iPod to a power adapter and plug the power adapter into an electrical outlet, or connect iPod to your computer. Make sure the computer is turned on and isn’t set to go to sleep.

To reset iPod, iPod (scroll wheel), iPod (touch wheel), and iPod (dock connector)

  1. Toggle the Hold switch on and off. (Slide it to Hold, then turn it off again.)
  2. Press and hold the Play/Pause and Menu buttons simultaneously until the Apple/iPod logo appears, about 6 to 8 seconds. You may need to repeat this step.

If the above steps did not work, try connecting iPod to a power adapter and plug the power adapter into an electrical outlet, or connect iPod to your computer. Make sure the computer is turned on and isn’t set to go to sleep.

If you are still unable to reset your iPod, use only one finger from one hand to press the Center (Select) button, and one finger from the other hand to press the Menu button.

When you reset iPod all your music and files are saved, but some customized settings may be lost. Date and time are preserved (unless the iPod reset itself because it had no power and then was reconnected to power). Other customized settings, such as Bookmarks, On-The-Go Playlists, Shuffle, Backlight timer, and so forth are preserved from the last time the hard drive turned on.

iPod not responding

If your iPod does not respond to these steps, see additional steps in the “iPod troubleshooting basics and service FAQ“.

Additional Information

Apple releases new versions of the iPod Software Update application from time to time. These later versions may include new functions or improvements to existing features. Learn about updating iPod’s software.

To return iPod to its original factory settings, use the iPod Software Updater utility to restore iPod.

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FT-读书笔记, 可用性设计, 大杂烩

iPod troubleshooting basics and service FAQ

2009年2月18日

许久没用nano,这东东最近几次僵死。依稀记得好象有按几个键重启的过程,还有进调试模式的方式。

调试暂时用不上了,不过重置还是蛮有用的。

上网翻了翻apple的FAQ,这段描述实在看的我觉得很有趣。贴过来留个纪念。

iPod troubleshooting basics and service FAQ

  • Last Modified: December 02, 2008
  • Article: TS1382
  • Old Article: 32222

Symptoms

Having trouble with your iPod? These troubleshooting steps will show you the smoothest path to resolving your issue. Be sure to perform troubleshooting before having your iPod serviced.

Products Affected

iPod

Resolution

Start with these first

  • Make sure that your computer meets the system requirements for the iPod.
  • In some cases, simply updating to the latest versions of iTunes and iPod Software may resolve your issue.
  • Visit the iPod Support page if you have questions about using your iPod or need help with an issue.
  • Check out these helpful tutorials for more information on updating and troubleshooting your iPod.

Your iPod doesn’t respond, won’t turn on, or the display remains blank

If your iPod doesn’t respond, is “frozen”, won’t turn on, or nothing appears on the LCD screen check for these possible causes:

  • The Hold switch may be on. Check the Hold switch to make sure it’s not in the locked position. Unlock it, and try using iPod again.

    Tip: Even if the Hold switch is already in the unlocked position, it’s sometimes helpful to toggle it so it’s locked and unlocked again.

  • You may need to reset your iPod. Resetting your iPod does not affect your music or data files.
  • Your iPod’s battery may not be charged. Plug your iPod in, wait for a moment, press a button to turn it on, and check the screen. Here are some easy steps to get the most out of your battery. Note: On recent iPod models, when the battery is completely empty, your computer may not recognize your iPod for up to 30 minutes even though it’s connected and charging.

Songs do not transfer to your iPod

If you’ve recently downloaded the latest version of iTunes and songs do not copy to your iPod, your iPod may require a specific or later version of iPod software. Use iTunes 7 or later to determine if your iPod’s software needs to be updated.

You see a folder icon with an exclamation point

Some iPod models require a specific or later version of iPod software. Try updating or restoring iPod. If you still see the exclamation point, try these additional troubleshooting tips. If you see a sad iPod icon with an exclamation point, see this article.

iPod doesn’t appear in iTunes, on the desktop, or in Windows Explorer

Several things could keep iPod from appearing in iTunes or on the desktop when you connect it to your computer. For Mac, find an answer here. For Windows PC customers, try these solutions.

“Do not disconnect” screen

The “Do not disconnect” screen is normal. Learn more about the disconnect screens.

The headphones don’t work

If your iPod’s headphones don’t work or have static or garbled audio, try connecting them to any other 3.5 mm stereo headphone jack, like the one on your computer. If the issue with the headphones persists, replace them. For an iPod under warranty, you can order a replacement online. Otherwise, check out the cool headphones at the Apple Store. If the issue appears to be with the iPod, try resetting it. If that doesn’t work, then restore iPod with the latest iPod software using iTunes 7 or later.

Gather information for service

To order service for your iPod, you’ll need to know its serial number and purchase date. If service for your iPod is not covered under Apple’s one-year limited warranty or AppleCare Protection Plan for iPod, there will be a fee.

How to get your iPod serviced

It’s easy! Additional answers to common service questions can be found in the iPod Service FAQ.

Important

  1. If you use our online repair service, please provide an address where someone will be available to accept the service box or accessory.
  2. If your iPod was personalized (engraved) by Apple, please use our online repair service, which is the only way to have a replacement iPod sent with the same personalization.

What is the status of my iPod repair?

Just go to our Repair Status page any time you want to find out the status of your iPod repair.

Additional Information

Additional information about service for your iPod is available in the iPod Service FAQ and the iPod out-of-warranty Battery Replacement Program FAQ:

FT-读书笔记, 可用性设计, 大杂烩

日本人做的变形金刚 不得不赞(视频)

2007年8月3日

日本人做的变形金刚 不得不赞

可用性设计, 小黑猫心情日记, 小黑猫的八卦收集

花六年时间手工制作的全关节金属小人(ZT)

2007年8月2日

花六年时间手工制作的全关节金属小人
面对这个作品,首先吸引你的是什么?全身亮闪闪好似黄金圣斗士一般的外形?
我还注意到它的姿势:人类摆出这样的pose没有什么可说道的,人类造的雕塑摆出这样的pose也经常可以见到,但它不是雕塑。他是一个直立时高43cm,重6公斤,由青铜和不锈钢制作的全手工活动关节金属人偶,是一个杰作!
让一个人造人形物体独立站立并不是一件简单的事情,日本造的两足机器人几乎毫不例外的拥有一双大脚。而sd娃娃那样的球形关节人偶,虽然乍一看似乎很精致,但是跟这位大哥比起来,就显得从姿态到表情都做作得太可笑了。
他的设计制作者叫Mark Ho,住在荷兰阿姆斯特丹。他本来的专业是影视编导,但是在他参与一部动画片拍摄的过程中,他逐渐对制造人偶发生了兴趣。后来他先花了两年时间向一个工匠学习了金属加工技术,最后花了六年来仔细设计制造这个金属小人,名为ZOHO ARTFORM No. 1。当然,Mark Ho相信现在他造第二个只要五个月。
ZOHO ARTFORM No. 1 全身有920个部分组成,其中85个是可以活动的。对细节的追求使得ZOHO ARTFORM No. 1 虽然没有大脑,却像是有灵魂。

可用性设计, 小黑猫心情日记, 小黑猫的八卦收集

[转载.新闻]佳能推出EOS搭载用80G移动存储配套设备

2007年7月12日

キヤノン、大容量80Gバイトのフォトストレージ–「EOS DIGITAL」と操作系を統一

エースラッシュ

2007/07/11 19:30

キヤノンマーケティングジャパンは7月11日、デジタル一眼レフカメラ「EOS DIGITAL」シリーズの操作性を継承し、80Gバイトの大容量ハードディスクを搭載した携帯型ストレージ(外部記憶装置)「MEDIA STORAGE M80」を発表した。7月下旬より発売し、価格はオープンとなる。

M80 「MEDIA STORAGE M80」

MEDIA STORAGE M80は、主にEOS DIGITALシリーズを愛用するハイアマチュアユーザー向けに開発した携帯型ストレージ。メニューボタンや拡大縮小ボタンなどのレイアウトをEOS DIGITALと統一し、EOS DIGITAL同様の操作性を実現した。使用するバッテリーや充電器もEOS 5DやEOS 30Dと共用でき、撮影現場に持ち運ぶ機材を少なくできる。

液晶モニターには、屋外での視認性に優れた高輝度・広視野角の3.7型TFT式カラー液晶モニターを採用。記録媒体には80Gバイトの1.8型ハードディスクを採用し、JPRGやTIFF、キヤノンのRAWデータをはじめ、動画や音声データにも対応している。

尝试翻译一段:

(采用的 液晶显示屏,是在户外的情况下也能清晰辨识的高亮度、视角开阔的3.7寸TFT式的“卡拉”–不晓得是啥–液晶显示屏。存储设备采用的是1.8寸的 80G硬盘。可以存储JPEG(貌似原新闻写错字了)和TIFF以及佳能定义的RAW数据,同时视频和声音数据也是兼容的。)

また、外装カバーに軽量・高強度の優れた特長を持つマグネシウム合金を採用することで、強靭なボディを実現。さらに、ダイレクトプリントの標準規 格「PictBridge(ピクトブリッジ)」にも対応した。同規格に対応するプリンターとUSBケーブルで接続すれば、簡単に写真をプリントできる。

キヤノンマーケティングジャパンでは、今後、EOS DIGITALシリーズのユーザーだけでなく、撮影データの管理やパソコンでの編集を苦手とするフィルム式一眼レフカメラのユーザーや、一度に大量の撮影 をこなすプロフェッショナルユーザーに対しても、積極的に拡販していくと説明する。

FT-人在东瀛, FT-读书笔记, 可用性设计

[图标设计]-MS Vista未正式的图标制作指导(英)

2007年6月21日

MS Vista未正式的图标制作指导(英)
翻译PuMel
这些是临时设计指导
Windows VistaTM
图标开发指导

for distribution via MSDN
January 2007

这个指南反映的是最近微软发表的版本。因为微软会随着市场改变做出必要的更改,所以不能保证这些指南最后不会被改变。
这些视觉元素知识产权为微软所有,所有没有标注版权的视觉元素,都遵规训这个条款。
@2007 微软版权所有
大纲
Aero风格画法
标志风格一览
制作需求
图标制作
Aero风格理论基础及画法
AERO 是Windows Vista新用户体验方案之一名字,它既代表好看的美学设计,同时也包括隐藏在其后的用户交互界面。
可信,积极,成熟,开放.AERO目标是专业且漂亮的设计. AERO 目标是专业且漂亮的设计.

The aesthetic of AERO需要让用户感觉并爱上这套高质量,一流体验的风格。
图标以及图形对于AERO来说至关重要。VISTA推出一种新的图标风格,带来更高层次细节及更加精巧的WINDOWS.

Vista图标与XP图标风格的不同表现在以下几点:
1.更加真实,但不是照片,图标是一种象征性图像,这样比照片来的效果更好。
2.图标最大尺寸为256*256像素,这样能适应更高的分辨率显示。这些高分辨率图标在大图标列表的情况下,能提供高质量的视觉体验。
3.只要可行(编者注:通常是图片文件,比如图片与视频),那么图标会变成这个文件的缩图,这样人们会更容易识别和找到它。
4.顶部工具栏的图标,细节会更少,而且没有透视。以此来获得最小的图片尺寸以及与其他应用程序图标区分开来。

精心设计的图标:
1.增强你程序的视觉传达
2.强烈影响用户对你程序视觉设计的总体印象
3.让你的程序有充实的使用体验以及呈现精致的适用度与完成度
4.改善使程序,对象,动作更容易辨认,学习和找到。
aero 风格: 可信,精致,高细节

"还原真实比"画"来的更好"但是也不完全是现实主义的.

These are temporary guidelines. Our target date for the final icon guidelines is July 2007.

Windows VistaTM
Icon Development Guidelines

for distribution via MSDN

January 2007

 

The guidance in this presentation represents the current view of Microsoft Corporation as at the date of publication. Because Microsoft must respond to changing market conditions, there is no guarantee that the guidance will not change.

The visual elements in this presentation are intellectual property owned by Microsoft.  No express or implied rights to these visual elements are granted.

© 2007 Microsoft Corporation. All rights reserved.

Outline

*      Aero Vision for iconography

*      Overview of Icon Style

*      Development Requirements

*      Icon Development

AERO vision for aesthetics and iconography

*      AERO is the name for the new User Experience of Windows Vista, representing both the values embodied in the design of the aesthetics, as well as the vision behind the user interface.

*      Authentic, Energetic, Reflective and Open. AERO aims to establish a design that is both professional and beautiful.
The aesthetic of AERO creates a high quality and elegant experience that users can be productive in and even fall in love with.

Icons and graphics form an important part of the product aesthetic. Windows Vista introduces a new style of iconography bringing a higher level of detail and sophistication to Windows.


Windows Vista icons differ from Windows XP-style icons in the following ways:

*      The style is more realistic than illustrative, but not quite photorealistic. Icons are symbolic images—they should look better than photorealistic!

*      Icons have a maximum size of 256 x 256, making them suitable for high-DPI displays. These high-resolution icons allow for high visual quality in list views with large icons.

*      Wherever practical, fixed document icons are replaced by thumbnails of the content, making documents easier to identify and find.

*      Toolbar icons have less detail and no perspective to optimize for smaller sizes and visual distinctiveness.

Well-designed icons:

*      Improve the visual communication of your program.

*      Strongly impact users' overall impression of your program's visual design.

*      Give your program a quality appearance by enriching users' overall experience and showing refined fit and finish.

*      Improve usability by making programs, objects, and actions easier to identify, learn and find.

aero style: authentic, crisp and detailed
'Rendered rather than Drawn' but not completely photorealistic.

Windows Vista                            Windows XP

aero style: professional & beautiful
Attention to details, raise the level of icon production quality

Windows Vista                            Windows XP

aero iconography style: summary

*      High-quality icons that look great whether big, small, up-close, or from a distance

*      Ready for Hi-Resolution screens

The goal being optical balance and perceived accuracy in perspective and details.

aero style: types of icons

*    3D object in Perspective

*    Front Facing (flat)

*    Toolbar icons

*    Flat vector graphics

*    Simple glyphs

 

styles2

Windows Vista Icon topics covered in this section

  1. Perspective
  2. Light Source
  3. Shadows
  4. Color & Saturation
  5. Size Requirements
  6. Detail
  7. Icon Development
  8. UI Context Examples

1.1     Perspective vs. flat

Icons in Windows Vista are either three-dimensional shown in perspective as solid objects, or two-dimensional objects shown straight-on.

Flat_and_3D

1.2 Perspective

Three-dimensional objects are represented in perspective as solid objects seen from a low birds-eye view with two vanishing points.

1.3 Perspective

One in the same icon may change from perspective to straight-on in the smaller sizes. Only 256x through 24x are ever in perspective. For 16×16 straight-on rendering is used.

Icons appearing on toolbars (16x and 24x), require straight-on perspective.

2. Light source

*      The light source for objects within the perspective grid is above, is slightly in front and slightly to the left of the object.

*      The light source casts shadows that are slightly to the rear and right of the object's base. It is important to note that all light rays are parallel and strike the object along the same angle (like the sun).

*      The goal is to have a uniform lighting appearance across all icons and spotlight effects. Parallel light rays will produce shadows that all have the same length and density, providing further unity across multiple icons.

3.1 Shadows for icons (flat & 3D)

*      Use shadow to lift objects visually from the background and to make 3D objects appear 'grounded', rather than awkwardly floating in space

*      Use an opacity range of 30% – 50% for shadows: Sometimes a different level of shadow needs to be used depending on the shape or color of an icon for it to look right

*      The shadow sometimes needs to be feathered or shortened to keep it from being cropped by the icon box size

*      Don't use shadows in icons at 24x or below

3.2 Shadow: flat icons

*      Flat icons are generally used for file icons and real-world 'flat' objects like a document or a piece of paper.

*      Flat icon lighting is coming from upper left at 130 degrees.

*      Smaller sized icons (16×16, 32×32) are simplified for readability. However, if they contain a reflection within the icon (often simplified) and have a tight drop shadow. The drop shadow ranges in opacity (30-50%).

*      Layer effects can be used for flat icons but should be compared with other flat icons. The shadows for objects will vary somewhat according to what looks best and is most consistent within the size set and with the other icons in Windows Vista. On some occasions, it may even be necessary to tweak the shadows. This will especially be true when objects are laid over others.

*      A subtle range of colors may be used to achieve desired outcome. Shadows help objects sit in space. Color impacts the perceived weight of the shadow and if too is too heavy may distort the image.

3.2 Shadow: flat icons

dropshadowPad_of_paper

Basic Flat Icon Shadow Ranges

Blend mode:

Multiply

Opacity:

22% to 50% – depends on color of the item.

Angle:

130 to 120, use global light

Distance:

3 (256 thru 48x), Distance = 1 (32x, 24x)

Spread:

0

Size:

7 (256x thru 48x), Spread = 2 (32x, 24x)

3.3 Shadow: 3D icons

Shadows for 3D icons are created on a case-by-case basis with an effort to fit within a range of cast distance and feathering to fully transparent

 

cellphone_shadow_how-to

shadow_examples

These examples help demonstrate variations that need to be created based on the shape and position of the object itself. The shadow sometimes needs to be feathered or shortened to keep it from being cropped by the icon box size.

4.0 Color & Saturation

Color: clean, sophisticated, transparent and translucent

*      Colors are less saturated for the most part than they were XP

*      Gradients are used to create a more realistic looking image

*      No specific color palette for standard icons, but they need to work well together in many contexts and themes

*      Icon files require 8 bit and 4 bit palette versions as well to support default setting in remote desktop. These files can be created through a batch process, but they should be reviewed, as some will require retouching for better readability.

There is no strict color palette restriction. Only full-saturation (top right) is avoided

 

pallette

*      Bit Levels: ICO design for 32 bit (alpha included) + 8bit +4 bit (dithered down automatically > pixel poke only most critical). Only a 32 bit copy of the 256 image should be included and only the 256 image should be compressed to keep the file size down. Several icon tools offer compression for Windows Vista within.

*      Bit Levels: Toolbars 24bit + alpha (1 bit mask), 8 Bit and 4 bit

*      Toolbars or AVI files: Use magenta (R255 G0 B255) as the background transparency color.


5.0 Size requirements

Special attention should be paid to high visibility icons such as main application icons, file icons that can appear in Windows Explorer, and icons appearing in the Start Menu or on the desktop.

*      Application icons and Control panels: Full set 16, 32, 48, 256 (Code will scale between 32 and 256) Format =ICO (required)(For Classic Mode the full set is 16, 24, 32, 48 and 64)

*      List item icon options: use live "thumbnailing" or file icons of the file type (ex: .doc) full set

*      Toolbar icons: 16×16, 24×24, 32×32. Note that 16×16 and 24×24 are flat style anything above 24 would be 3D if it makes sense for the object (flat objects don't need to be)

*      Dialog and Wizard icons: 32×32 and 48×48

*      Overlays: core shell code (ex: shortcut) 10×10 (for16x16), 16×16 (for 32×32), 24×24 (for 48×48), 128×128 (for 256×256). Note that some of these are slightly smaller but are close to this size depending on shape and optical balance

*      Quick launch: icons will scale down from 48×48 in Alt +Tab dynamic overlays, but for a more crisp version, add a 40×40 to .ico file.

*      Balloon icons: 32×32 and 40×40

*      Additional Sizes: additional sizes are useful to have on hand as resources to make other files (ex: used for annotations, toolbar strips, overlays, HIDPI and special cases) 128, 96, 64, 40, 24, 22, 14, 10, 8. Format =ICO, PNG, BMP or other depending on code in that area

5.1 Size requirements for HIDPI

The Windows Vista targets 96dpi and 120dpi.

*      Note, based on the information on the previous slide, that not all of these sizes must be included in the ICO file. The code will scale larger ones down.

 

Examples of scaling ratios applied to two common icon sizes:

DPI

Icon size

Scale factor

96

16 x 16

1.0 (100%)

120

22 x 22

1.375 (137 1/2%)

144

24 x 24

1.5 (150%)

192

32 x 32

2.0 (200%)

DPI

Icon size

Scale factor

96

32 x 32

1.0 (100%)

120

40 x 40

1.25 (125%)

144

48 x 48

1.5 (150%)

192

64 x 64

2.0 (200%)

5.2 .ico sizes: standard set

5.3 .ico sizes: special cases

6.0 Detail

*      16 x16 size of many of these icons is still one of the most used and therefore important sizes.

*      The details in the icon of this size must be handled so that key point of the icon is very clear.

*      As an icon gets smaller, transparency and some special details found in larger sizes need to be foregone in order to simplify and get the point across.

*      Attributes and colors need to be exaggerated and used to emphasize the key forms.

At 16×16, the icon for

the portable audio device

could easily be mistaken

for a cell phone — so the

ear piece is a key visual

detail to show.

 

*      Simply scaling down from the 256x does not work.

*      All sizes need relevant level of detail, the smaller the icon the more you need to exaggerate the defining details.

detail_good

detail_bad

7.0 Icon development

  1. Designing and producing icons
  2. From concept sketch to end-product
  3. Tools
  4. Production steps
  5. Evaluating icons
  6. UI Contexts

7.1 Designing and producing icons

*      Hire an experienced graphic designer
For great graphics, images and icons work with experts. Experience in illustrations using vector art or 3D programs is recommended.

*      Plan to do series of iterations
From initial concept sketches, to in-context mock-ups, to final production review and fit-and-finish of icons in the working product.

*      Think ahead… icon creation can be expensive!
Round up all existing details and requirements, such as: the complete set of icons needed, the main function and meaning for each, 'families' or clusters in the set you want to be apparent, brand requirements, the exact file names, image formats used in your code, sizes requirements, etc. Ensure up front you can make the most of your time with the designer!

*      Remember the designer may not be familiar with your product, so provide functional information, screen shots and spec sections can be very helpful.

*      Plan for Geopolitical and Legal reviews as appropriate.

*      Map out a timeframe and have regular communication.

7.2 From concept sketch to end-product

*      Create concept sketches

*      Try out the concept in different sizes

*      Render in 3D if necessary

*      Test sizes on different background colors

*      Evaluate icons in-context of the real UI

*      Produce final .ico file or other graphic resource formats

7.3 Tools

*      Pencil & paper: Initial concept ideas, listed and sketched

*      3D Studio Max: Render 3 dimensional objects in perspective

*      Adobe Photoshop: Sketch and iterate, mock up in context and finalize details

*      Adobe Illustrator/ Macromedia Freehand: Sketch and iterate, finalize details

*      Gamani Gif Movie Gear: Produce . ICO file (with compression if needed)

*      Axialis Icon Workshop: Produce . ICO file (with compression if needed)

*      Microsoft Visual Studio doesn't support Windows Vista icons (there is no support for alpha channel or more than 256 colors)

7.4 Production
Step 1: Conceptualize

*      Use established concepts where possible to ensure consistency of meanings for the icon and its relevance to other uses. If it is a good time to, update existing icon designs to be more simple and direct.

*      Consider how the icon will appear in context of the user interface and how it might work as part of a set of icons.

*      If revising an existing icon, consider if complexity can be reduced.

*      Consider the cultural impact of your graphics. Avoid using letters, words, hands, or faces in icons. Depict representations of people or users as generically as possible if they are needed.

*      If combining multiple objects into 1 image in an icon, consider how the image will scale to smaller sizes. Use no more than 3 objects in an icon (2 is preferred). For the 16×16 size, you can also consider removing objects or simplifying the image to improve recognition.

*      Do not use the Windows flag in icons.

7.5 Production
Step 2: Illustrate

*      To illustrate Windows Aero style icons use a vector tool such as Macromedia Freehand or Adobe Illustrator. Use the palette and style characteristics as outlined previous slides.

*      Illustrate image using Freehand or Illustrator. Copy and paste the vector images into Adobe Photoshop.

*      Make and use a template layer in Photoshop to make sure that work is done within square regions of the regulated sizes.

*      Create the images in a size a bit smaller than the overall icon size demands to allow space for a drop shadow (for those sizes that will require one).

*      Place images at the bottom of the squares so that all icons in a directory will sit approximately on the same bottom line. Be careful not to cut off shadows.

*      If you are adding another object to an image or a series. Keep the main object in a fixed position and place flat smaller sized images in a fixed position such as the lower left or upper right depending on the case.

7.6 Production
Step 3: Creating the 24 bit images

*      Once you've pasted sizes in Photoshop, check the readability of images, especially at 16×16 and smaller sizes. Pixel-poking using percentages of colors may be required. Reduction of transparency may also be needed depending on the case. It is common to exaggerate aspects at smaller sizes and to eliminate aspects as well, in order to focus on the key point.

*      The 8-bit icons will be displayed in any color mode lower than 32-bit and will not have the 8-bit alpha channel so they may need to have their edges or more cleaned up because there's no anti-aliasing (edges may jaggy and image may be hard to read).

*      In Photoshop, duplicate 24-bit image layer and rename the layer to 4-bit images. Index 4-bit images to the Windows 16 color palette.

*      Clean up images using only the colors from the 16 color palette. Outlines made from darker or lighter versions of the object's colors is usually preferable to grey or black.

*      If working on a bitmap, be sure that the background color isn't used in the image itself because that color that will be the transparent color. Magenta (R255 G0 B255) is often used as the background transparency color.

7.7 Production
Step 4: Creating the 8-bit and 4-bit images

*      Now that the 24-bit images ready to be made into 32-bit icons, 8-bit versions need to be created.

*      This is a great time to test in contextual screen shots. It's amazing what can be discovered once comparisons to others in context or with other icons in a family of icons is done. As noted before, this step can save time and money. It is much better to catch issues before files go through production and are handed off.

*      Add the drop shadow to your images in sizes that require them.

*      Merge the drop shadow and the 24-bit images together.

*      Create a new Photoshop file for each size. Copy and paste the appropriate image. Save each file as a .psd file.

*      Do NOT merge the image layer with the Background layer. It's helpful to include the size and color depth in the file name while working, but the file may ultimately need to be re-named

7.8 Production
Step 5: Creating the .ico file

*      Choose the application that best meets needs and skills of artists. Remember that icons to be used in a shipping product must be created in a tool that has been purchased or licensed. This means that trial versions cannot be used.

*      Both of the products listed below have been used by designers who have produced icons for Windows Vista and each offers and ability to export to Adobe Photoshop CS.

*      Gamani Gif Movie Gear: Produce . ICO file

*      Axialis Icon Workshop: Produce . ICO file

*      Visual Studio doesn't support Windows Vista icons (there is no support for alpha channel or more than 256 colors), so its use is not recommended.

*      Icon (.ico format) files will need to contain the 4 & 8 bit versions as well as the 24bit +alpha.

*      Save files as a "Windows icon (.ico)" no matter which Icon creation program you choose to use.

*      Some iconographic assets may actually be bitmap strips which also require an alpha channel (for toolbars for example) or .pngs saved with transparency. Not all are necessarily .ico format; check for what format is supported in code.

7.9 Evaluating icons

*      Look at all sizes

*      Look at the family together to evaluate family resemblance optical balance and distinction

*      Look at in context to evaluate relative weights and visibility (make sure that one doesn't dominate)

*      Consider cases that may not be used now, but could be in the near future

*      Look at in code

8.0 UI contexts: list view control

Icons that appear in list view controls to represent files

*      For Windows Vista the recommendation is to use thumbnails for files holding content that is visually distinct at small scale, such that users can directly recognize the file they are looking for. (use the Windows Thumbnailing API for this)

thumbnails

*      Application icon overlays (not shown here) on thumbnails helps association with the application for the file type in addition to showing the file's preview

Note: For files without visually distinct content "thumbnailing" should not be used. In those cases use traditional symbolic file icons showing object representation and associated application or 'type'

8.1 UI contexts: toolbars

Icons that appear in a toolbar must have an optical balance in size, color and complexity.

*      It is important to test potential icons in a contextual screen shot to avoid any undesired dominance or imbalances.

*      Testing in screen shots easily helps avoid expensive iterations in code.

*      Icons should certainly be reviewed in code as well. Motion and other factors can impact the success of an icon, in some cases further iterations may be needed.

optical_bal

In the above example the optical balance has not yet been achieved

fax&printTry iterations in context

8.2 UI contexts: tree view control

Optical balance is needed to preserve the hierarchy in a tree view control.

*      Therefore icons that are typically used in this context should be evaluated there. Sometimes a particular 16×16 needs to be made smaller because its shape has an optical dominance over others.

*      Compensation for optical imbalances is an important part of producing top quality icons.

可用性设计, 小黑猫的八卦收集

Sony的家用PC

2007年6月4日

sony的家用PC设计。

越来越接近家用电器的PC使用方案。

只有一台主机,显示器接入的是只不过是一个普通的高清液晶电视,接上带触摸屏的无线键盘,配合上Vista的Media Center。就真的只不过是一个家用电器而已了。。。

FT-读书笔记, 可用性设计

微软推出桌面计算机 掀起界面操作革命

2007年5月31日

在《华尔街日报》的“D: All Things Digital”会议上,微软演示了一种“Surface Computing”(表面计算)技术,并由此组建了一个“Surface”平台,无需鼠标和键盘,只用双手和触摸屏,就能即时、交互地轻松管理自己的数字内容。

所谓“Surface”,就是一个表面安装了30英寸显示器的工作台,分辨率1024×768,刷新率60Hz,内部驱动硬件包括Pentium 4 3GHz处理器、2GB内存、标准桌面独立显卡、电源、立体声扬声器、红外照明灯等,成像部分则是五个重叠的镜头和一个短焦广角DLP投影仪,镜头距离桌面21英寸,也就是半米多。

该显示器可以直观地显示各种数字内容,用户只需伸出手指,就能轻松浏览各种图片、音乐、视频文件,而且Surface可以接收多个触摸输入信号,因而支持多人同时操作,最多可以十来个人一起分享。

想想《少数派报告》里汤姆-克鲁斯的操作,Surface跟那个就很类似,可以触摸、拖拽对象,只不过虚拟显示屏换成了实体显示器。

如果是在餐馆、饭店里,一旦有了Surface,再也不用拿着菜单翻来翻去,轻轻一点就能得到饭菜或饮料,而且Surface可以读取条形码,从而提供更多信息,“这就意味着客户只要把酒杯放在桌子上,餐馆就能提供他们想要的酒的信息,包括它产自哪家葡萄园,甚至给出适合这顿晚餐的食物。这种体验是非常真实的,可以让客户直接在餐桌上了解葡萄种植地区的情况,甚至查看推荐的旅馆,制定旅游计划”。

微软还指出,Surface同样可以传输数字内容,所以可以把你的Zune播放器放在Surface上,把你的播放列表或者要播放的视频文件传到显示器上。

其实,这并不是一种全新的技术,苹果的iPhone上就有该技术的简化版,纽约大学计算机系的Jeff Han也在去年演示过更灵活的“多触点”(multi-touch)技术,但微软决定在Surface上大规模采用这一技术。

微软Surface已经秘密研发了五年之久,现在已经基本成熟,很快就会投入实用,确切地说是今年11月份,首批供应赌场连锁哈拉斯娱乐、喜来登度假酒店、T-Mobile零售商店、国际游戏科技公司(IGT)等。

微软CEO鲍尔默表示:“有了Surface,人们就可以借助更直观的方式与科技进行交互。这是一个价值数十亿美元的新领域。我们可以想象,在未来的某个时候,表面计算技术将普遍深入人们的生活,从桌面到走廊无处不在。Surface是实现这一梦想的第一步。”

微软已经为Surface开设了官方网站,在那里可以形象地体验Surface技术的奇妙。另外微软还给出了一段长达18分钟的视频,讲解Surface技术。

可用性设计